Elysium


The above map is on display at the Elysium Spaceport, along with You Are Here where the star is.

After the initial devastation, it has taken many years for this chunk of Kelandri to become resettled. Being that its mostly a theocratic demogracy doesn't help with its forward progression, which is very slowly. Some exploration has been done enough to confirm the glacial spread in the center of the landmass' mountain range, the numerous river systems and occasional oasis. While the land varies, it bears many scars of its former existence.

The Elysian Fields is a farming/herding chunk, which is handled by various families and religious groups.  There are also secondary businesses that profit off all this animal husbandry, such as smoke houses, milking facilities, egg farming and slaughter houses.  Most churches and whatnot participate in the Town Council, which collectively decides how the town and future city will end up being built as.  The Council meets twice a year and decides on various matters.


Elysium Township  -- Small Town 3,835 pop.

    Officers of the Town:
Town Council: There are 33 Councilmen on the council, each representing a different belief system. Each has equal say in any decision. Its a loose, accommodating democracy

Constable McFarnan
   
There are 38 guards and up to 191 conscriptable men this official can call upon for duty at the spur of the moment

Snotbag, streetcleaner/ratcatcher


Sumner Wharf
Owner: Elysium Township
Dockmasters: Stan Fruitful, Fred Millard & Tammie Cunningham
 This the local eastern docking area for sailing vessels. Elysium has a large volume of salt water on its downside and the wharf gives direct access to fishermen who fish the waters, harvest the algae, run ice from the far side and run desalination rigs.


Elysium Spaceport
Owner: Elysium Township
Wharfingers: Richard Pee, Reamer Williams & Stockholm Giepler
This is the local northeast docking area for space vessels, complete with wharfing, repair and warehouse facilities for those traveling wildspace. Most vessels charge 50 gp for inner system passage. Intersystem passage depends on how far away the other system is. Such passage is expensive costing hundreds.

There are suboffices at the spaceport of several businesses:

Altieri Messenger Services
Owner: Altieri Space Services
Clerks: Alriste Maylarna, Simon Dupont
Messenger:
    envelope, small         2gp
    envelope, medium     4 gp
    envelope, large    6 gp
    box, small    8 gp
    box, medium    10 gp
    box, large    12 gp
Freight:
    medium    14 gp
    large        28 gp
    huge        56 gp
    gargantuan    112 gp

Passage Lines
    There are a varying number of passenger vessels, who only transport people, leaving livestock and drygoods to other merchant houses, which usually include meals as well. They charge 40 gp for passage alone.
   
Spelljammer Passage: Even those spelljamming vessels that don’t specialize in passengers often have a few bunks or some floor space available for those willing to spend some gold at similar prices. Inner system travel doesn’t usually cost more than 50 gp.

Altieri  Space Services
    These include mage services, spelljammer repair under the Shipwrights' Guild and long term docking facilities
    Altieri Mage Services
Services Cost
Spell, 0-level Caster level x5 gp1
Spell, 1st-level Caster level x10 gp1
Spell, 2nd-level Caster level x20 gp1
Spell, 3rd-level Caster level x30 gp1
Spell, 4th-level Caster level x40 gp1
Spell, 5th-level Caster level x50 gp1
Spell, 6th-level Caster level x60 gp1
Spell, 7th-level Caster level x70 gp1
Spell, 8th-level Caster level x80 gp1
Spell, 9th-level Caster level x90 gp1
  1. See spell description for additional costs. If the additional costs put the spell’s total cost above 3,000 gp, that spell is not generally available.
  2. Colored rows: % chance no one available to cast
    Altieri Spelljammer Shipwrights Guild
    Also referred to as the Drydock, or simply the yards, this area is occupied by construction and repair facilities for ships of almost any size. The Shipyards do not belong to any particular merchant or noble house, but are instead owned by the Elysium Township, which grants the Shipwrights’ Guild a license to carry out their business here. The real effect of this is a monopoly, since the only organization that builds or repairs ships is the Guild. The shipyards include a recruitment area, a Guild Hall, several large cradles for supporting vessels not designed for dry landings, a large ironworks, and a couple of vast repair anchors where ships can be worked beneath the cover of the Spaceport.
    The yards are under the authority of lrdana Shipwright, an ingenious designer and builder who leads the Guild in Anchor. From a business perspective, ship construction or repair costs are held at 10% above normal value, but the workmanship is excellent. With an additional 10% surcharge, the shipwrights can rush a repair or construction job, cutting one-third off the normal time required for the job.
    Treating the shipwrights rudely or pushing them around is a very poor idea. They will simply refuse to work on the offender’s vessels ever again. Presently, there are two Tradesmen under construction, a Gadfly in for  repairs, and three other tradesmen in for maintenance and repainting.

Elysium prices for drydocking a vessel under the spaceport varies on size with Colossal being 200gp/month. After 6 months of non-payment, the ship will be sold or scraped, depending on its condition. There are facilities for those that can't land which are much more expensive

Also outside the Spaceport walls are scattered buildings of various services, that really aren't doing good tourist business, rooming houses, and the like, mainly for crewmen who are leaving for space the next day.

Spaceport Hotel
Owner: Dominick Lagsania
A hotel between the Starport and Elysium proper, where people draw baths for you, wash your clothes, clean your shoes with stabling and all the amenitites. Lap of luxury.
Hotel (per day/week/month)
     Single            5 sp/30sp/14gp
     2-bed            1 gp/6gp/25gp
     Suite              3 gp/18gp/80gp


Garden Lights Inn
Owner: Frankfurt family (Jess & Martha); Waitress: Willie Survive, Lily Vley
This inn is in the middle of town near the Marketplace.
Inn stay (per day)
     Squalid         7 cp
     Poor             1 sp
     Modest         5 sp


Charon By-the-River, undertaker
Coffins:
    Wood flimsey    2 sp
    Wood fine            2 gp
    Embombing        150 gp
    Embombing crypt    300 gp.
    Funeral pyre        50 gp.
    Funeral urn            8 sp.
 Headstone:
    Wood: 2 sp
     Stone: 2 gp


Alteri Town Bank
Owners: Elysium Township; Insured by Elvae Security
President: Martin Hammel
Near the Marketplace, it's the local and only bank insured by the elven government. They exchange monies and rent out deposit boxes.
Boxes:            Size                            Cost/month
    Minor:        5" X 5"X 10" box          2 gp
    Regular:    12" X 12"X 10" box       5 gp
    Major:         2' X 2' X 10" box        10 gp
    Strong:         5'X5'X 10" box           50 gp


Dr. James Kildare, physician
Consultation: 5 sp


Portside Rooming House
Owner: Hansen Tillerman
A rooming house in Elysium itself by the Marketplace.
Rooming house (per week/month)
     Squalid              18cp/72cp
     Poor                  18sp/72sp
     Modest                5gp/20gp


Lucious Livery
Owner: Tom Barrister
Clerk: Sam Neebs, Cindy Neebs

This facility produces leather and wooden goods of all sorts, including backpacks, staves, saddles, armor and scabbards.


Monks of Olympus General Store
Friar Goodstead  runs the store
male half-orc 
Languages Spoken:  Common, Gnoll, Orc.


Lady Luck Cathedral
Bishop  McMillan, 87 years old
Father Murphy
Sister Margaret
Sister Abigail


Ladies of the Field General Store
Sister Hobart -- runs the general store
female halfling
Languages Spoken:  Common, Halfling.


Stendar Farm General Store
Haus Stendar runs the store - grown, livestock, etc. for potion ingredients
male human 
Languages Spoken:  Abyssal, Aquan, Auran, Celestial, Common, Draconic, Dwarven, Elven, Giant, Gnoll, Gnome, Goblin, Halfling, Ignan, Infernal, Orc, Sylvan, Terran, Undercommon.


Snidley's Place
Snidley Whiplash runs the general store. He's a greasy sort of fellow, not altogether legit, but neither is he a thief, slaver or smuggler. He sells weapons of all sorts
male human
Languages Spoken:  Common.


The Lucky Looter
Dan Hapless owner, Kitty Hargrove, hostess
Local saloon where mundane jobs can be had


Martin's Trades
Owner: Martin Sand, 4th level cleric/mage to Lady Luck. He does not sell clerical wares, however he will make clerical wares for followers & charge NPC book price for services.
Guaranteed prices. Half book price. All items in the front of the store (mundane) are over the 30 day limit and are for sale. It is rare that magic items are found here, but now and then....

    Penelope's Mage Services
Services Cost
Spell, 0-level Caster level x5 gp1
Spell, 1st-level Caster level x10 gp1
Spell, 2nd-level Caster level x20 gp1
Spell, 3rd-level Caster level x30 gp1
Spell, 4th-level Caster level x40 gp1
Spell, 5th-level Caster level x50 gp1
Spell, 6th-level Caster level x60 gp1
Spell, 7th-level Caster level x70 gp1
Spell, 8th-level Caster level x80 gp1
Spell, 9th-level Caster level x90 gp1
  1. See spell description for additional costs. If the additional costs put the spell’s total cost above 3,000 gp, that spell is not generally available.
  2. Colored rows: % chance no one available to cast


Boondog's Brothel
Owner: Sampson Boondog
Hostess: Maggie Maye
The town's brothel. Pretty much just what it says. They have a saloon at night (4p-3a) with music & dancing, poker and lots of booze (and of course the girls). At 4am, the staff changes over to the breakfast crew with some soft music, hangover fixes (the bar is generally closed) and wake up calls for the sailors, since they sail at first light.



Good Lord Metal Works
Owners: Family Goodlord, Samuel Goodlord in charge
This is basically a dwarven-owned shop where metal items of all sorts are crafted for the locals. This is a smithy, but also a full blown metalworks facility where they pour metal into molds.


Town Slaughterhouse
Owner: Frank Davis
This business is near Elysium but not part of it. They are near the sea where fishmen buy their chum and other leftover bits for bait. There isn't any animal they don't clean and put on ice for transport.


Lord's Mill
Owner: Thomas Lord
This is the local mill where many types of grains are ground and sacked.


Local Ranger, Griffith Matthews, tends to roam the planet


            Other Places of Note:

There are a multitude of homesteads formed under either a religious or nature-oriented cult or coven. All tolerant gods are represented in the Elysium Fields, named after their collective 'Heaven'. Membership numbers reflect number of ablebodied people (male & female). All pregnant women & children are usually equal in number (ie 20 members = 40 actual members, 15 of which are either children or 5 pregnant women ). These are grouped under alignments for easy access:


                        C/G
  Humans
        Zeus: Air; worshiped by all good alignments (Air, Chaos, Good, Strength, Storm) - 20 members under Thomas Covenant.
        Aphrodite: love, beauty and passion (good, healing, Community, Animals) - 12 members under Safron Mayhest
        Apollo: sun, prophecy, music & archery (Good, Healing, Knowledge, Magic, Sun ) - 11 members under Dagon Hapfor

  Elves
        Eilistraee, drowan goddess of beauty, song, dance, freedom, moonlight, swordwork and huntng (Chaos, Charm, Drow, Elf, Good, Lust, Moon, Portal) - 4 members under Iridalis Enoi
        Corellon Larethian, ruler of all elves, creator, the protector, preserver of life (Chaos, Elf, Good, Magic, Pride, Protection, War) - 15 members under Sherifeld Alonsae
        Sehanine Moonbow, death, dreams heavens journeys, full moon, moon elves, stars and transcendence (Chaos, Elf, Good, Illusion, Knowledge, Trickery) - 5 members under Goldfrin Alestrae
        Aerdrie Faenya: bringer of rain and Storms, air and wind (Air, Animal, Chaos, Elf, Good, Storm)  - 11 members under Natilian Forlestra
        Angharradh: chief goddess of the Seldarine, union of three (Chaos, Elf, Good, Knowledge, Plant, Protection, Renewal) - 20 members under Haliphon Gorestra
        Deep Sashelas: lord of the undersea, the dophin prince, mediation (Chaos, Elf, Good, Knowledge, Ocean, Protection, Water ) - 5 members under Aerdrie Monstral
        Labelas Enoreth: time, history. (Chaos, Elf, Good, Knowledge, Time) - 13 members under Aladon Redsky
        Rillifane Rallathil: protector of woodlands, harmony of nature (Chaos, Elf, Good, Plant, Protection ) - 5 members under Undalis Lestral

Dwarven:
         Haela Brightaxe: goddess of luck in battle; Lady of the Fray (Chaos, Dwarf, Good, Luck, War ) - 19 members under Gooten Hornswaggle

Halflings and Gnomes:
        Gond: craft, smithwork & invention  (Craft, Earth, Fire, Knowledge, Metal, Planning, Pride) - 9 members under Iperal Gistalstomp


                    N/G
 Humans
        Odin, wisdom, knowledge & cunning (Air, Knowledge, Magic, Travel, Trickery, War, Windstorm) - 19 members under Ronstal Grittenball


                    L/N
Assorted Races
        Ptah, craftor and architects (Creation, Knowledge, Law, Travel ) - 20 members under Nesfratal Illundat
        Tyr, justice and war (Law, Protection, War ) - 2 members under Solstarm Radcliff


                    L/G
Humans
        Athena: widom, music and combat, the love of style and art of battle (Community, Good, Knowledge, Law, War) - 9 members under Ston Greenhouse
        Surya, sun god (good, healing, law, sun) - 9 members under Hippiria Dunes
        Vishnu: mercy and light (good, healing, law, protection) - 18 members under Irilotinan Rashanana

Dwarven
        Moradin: dwarven inventions and dwarven people; Dwarffather, Soul Forger (Craft, Creation, Dwarf, Earth, Good, Greed, Law, Portal, Pride, Protection, Wrath ) - 3 members under Guffas Longcastle
        Berronar Truesilver: matriarch, Revered Mother (Dwarf, Family, Good, Healing, Law, Protection) - 11 members under Jasmine Stonehammer
        Clangeddin Silverbeard: battle and honor in warfare; Father of Battle, Lord of the Twin Axes (Dwarf, Good, Law, Strength, War, Wrath) - 12 members under Tonkas Griddlebreak

Halflings
        Yondalla: creator of halflings, curisoity, loyalty and sense of mischief  (Community, Creation, Family, Gluttony, Good, Halfling, Law, Protection) - 4 members under Tirion Proudfoot
        Cyrrollalee: friendship, trust and hospitality (Family, Gluttony, Good, Halfling, Law, Sloth) - 16 members under Miriam Tallfellow
        Arvoreen: defense, guardians and watchers; The Defender, Vigiliant Guardian, Wary Sword (Good, Halfling, Law, Protection, War) - 13 members under Havast Spreebottom

Celestial Bureaucracy (mainly human)
        Chung Kuel: truth and testing (Good, Family, Nobility, Protection) - 9 members under Chi Lintalas
        Kuan Yin: mercy and child bearing, peace (Community, Family, Good, Healing) - 8 members under Tuo Chi Fu


                    C/N
Assorted Races
        Thor, diety of battle, storms, thunder and war (Chaos, Good, Protection, Strength, War, Storm) - 8 members under Gutun Havers


                     N
Assorted Races
        Lady Luck, luck, wealth and prosperity. Patron of gamblers and bringer of good fortune (Neutrality, Luck, Protection). Her main church and congregation are on Anchor.  - 5 members under Forrest Hammond


Enemies

    Pirates are the #1 predator, and they tend to keep away from the general lanes of traffic, hovering in inhospitable areas where the meek do not go. However, being pirates and all, they do troll like sharks for the merchant vessels to pick them clean of their booty, but this does have its drawbacks with the superior elven presence.  Many attacks tend to take place near merchant places of origin, as the elves are less likely to be there. Planetary systems have their own food and water sources, so the pirates will also go to ground and attack the locals, as opposed to in space where the elves might find them. There is a slavery market which they also help supply. They are not nice people, rather cutthroat and merciless. Anything for treasure.

    Reavers, a most notorious intergalactic group of crazy bad guys, supposedly driven insane by drugs, which come from outside the star cluster. Reaver ships are frequently hacked versions of ships they've plundered, accentuated by hard spike pointed forecastle, which they use to pierce and board other ships. They rarely travel alone.

    Drow & Illithed have been seen as allies as long as anyone can remember and these enemies come from outside the cluster. Their visit 300 years ago is still remembered by some, and it was no picnic. They came with an armada, blew a couple planets away and terrorized the cluster until the elves organized and brought them to their knees. Though many said they fled with their tails between their legs, prisoners are said to still exist in Crematoria.


Hostile Presence:

Secondary to the pirates are the Junkers. Junkers tend to haunt a solar system. They're readily identifiable as they use whatever junk they can find to construct a ship, much like the gnomes do. They're not always enemies but they're not always friends either. Some of those in the Kelandri Belt don't even have spelljammer helms, but whip themselves from asteroid to asteroid by grapple claw. Such practices are dangerous. Getting marooned or jettisoned into space is a real problem. However Junkers can and usually are bartered with due to the obscure nature of the junk they acquire.

Brute Squad (bonded and unbonded), as the name implies, is usually a group of individuals that does all sorts of nasty (unbonded) and/or necessary (bonded) things. Basically, mercenaries for hire (or even worse, out for their own gain). They're rumored to be responsible for many slaves as well, mainly by brute force. One thing is for sure, when bonded someone paid a lot of money to have them work for them. They tend to avoid Elysium Fields.

============================
Points of interest

One will note that the entire coastline has no sand, but granite-face that varies in height from place to place, but where the sea meets the land and actually overlaps it, the many years have washed away all debris revealing grey granite. Coral dots the coastline, and apparently there are no shoals or reefs to worry about in the waters, as the water plunges deeply. The sea is literally wrapped around the underside of the present plane of gravity.

The Great Falls and Great Lake: To the north of the city some 1080 miles is a great waterfalls that brings waters from the glaciers about 110 miles further north. They are said to be wonderous to behold and cover a cliffside some 15 miles long, dropping into the Great Lake which is born of those same falling waters.

The Great Glacier fields: This glacial area covers almost 51,450 square miles basically near the center of the continent in the midst of the only mountains that remain since the decimation and it is appropriately cold there, reaching 40°F in late summer.

Oasis: While there is a substantial number of river systems across the planetoid, whatever the landscape, there are what are called oasis. These are ponds or even lakes of water surrounded by the lush vegitation relying on it. Some of them are seasonal, in that only there in the spring; others last all year round.

The Western Waste: Most have only seen this area on fly overs, but it is known there are tribes of humanoids there. Inasmuch as they're almost 2000 miles away, Elysian Fields doesn't care as long as that's what they're content with. So far, so good. The territory isn't barren, so much as its rugged, extremely so. The varying landscape makes traversing difficult on foot and impossible mounted.

One of the reasons Elysian Fields came together in the first place is that there is reportedly (and so reported for the last 200 years) a god wandering the planetoid. Whose god, nobody seems to know, but it is a persistant rumor. Naturally folks are a bit silly about it. Must be THEIR god, but no one really knows, even if they say they do.



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