Elysium
The above map is on display at the Elysium Spaceport, along with You Are Here where the star is.
After the initial devastation, it has
taken many years for this chunk of Kelandri to become resettled. Being
that its mostly a theocratic demogracy doesn't help with its forward
progression, which is very slowly. Some exploration has been done
enough to confirm the glacial spread in the center of the landmass'
mountain range, the numerous river systems and occasional oasis. While
the land varies, it bears many scars of its former existence.
The Elysian Fields is a
farming/herding chunk, which is handled by various families and
religious groups. There are also secondary businesses that profit
off all this animal husbandry, such as smoke houses, milking
facilities, egg farming and slaughter houses. Most churches and
whatnot participate in the Town Council, which collectively decides how
the town and future city will end up being built as. The Council
meets twice a year and decides on various matters.
Elysium Township -- Small Town 3,835 pop.
Officers of the Town:
Town Council: There are 33 Councilmen on the council, each representing
a different belief system. Each has equal say in any decision. Its a
loose, accommodating democracy
Constable McFarnan
There are 38 guards and up to 191 conscriptable men this official can call upon for duty at the spur of the moment
Snotbag, streetcleaner/ratcatcher
Sumner Wharf
Owner: Elysium Township
Dockmasters: Stan Fruitful, Fred Millard & Tammie Cunningham
This the local eastern docking area for sailing vessels.
Elysium has a large volume of salt water on its downside and the wharf
gives direct access to fishermen who fish the waters, harvest the
algae, run ice from the far side and run desalination rigs.
Elysium Spaceport
Owner: Elysium Township
Wharfingers: Richard Pee, Reamer Williams & Stockholm Giepler
This is the local northeast docking area for space vessels,
complete
with wharfing, repair and warehouse facilities for those traveling
wildspace. Most vessels
charge 50 gp for inner system passage. Intersystem passage depends on
how far away the other system is. Such passage is expensive costing
hundreds.
There are suboffices at the spaceport of several businesses:
Altieri Messenger Services
Owner: Altieri Space Services
Clerks: Alriste Maylarna, Simon Dupont
Messenger:
envelope, small 2gp
envelope, medium 4 gp
envelope, large 6 gp
box, small 8 gp
box, medium 10 gp
box, large 12 gp
Freight:
medium 14 gp
large 28 gp
huge 56 gp
gargantuan 112 gp
Passage Lines
There are a varying number of passenger vessels, who
only transport people, leaving livestock and drygoods to other merchant
houses, which usually include meals as well. They charge 40 gp for
passage alone.
Spelljammer Passage: Even those spelljamming
vessels that don’t specialize in passengers often have a few
bunks or some floor space available for those willing to spend some
gold at similar prices. Inner system travel doesn’t usually cost
more than 50 gp.
Altieri Space Services
These include mage services, spelljammer repair under the Shipwrights' Guild and long term docking facilities
Altieri Mage Services
Services |
Cost |
Spell, 0-level |
Caster level x5 gp1 |
Spell, 1st-level |
Caster level x10 gp1 |
Spell, 2nd-level |
Caster level x20 gp1 |
Spell, 3rd-level |
Caster level x30 gp1 |
Spell, 4th-level |
Caster level x40 gp1 |
Spell, 5th-level |
Caster level x50 gp1 |
Spell, 6th-level |
Caster level x60 gp1 |
Spell, 7th-level |
Caster level x70 gp1 |
Spell, 8th-level |
Caster level x80 gp1 |
Spell, 9th-level |
Caster level x90 gp1 |
Altieri Spelljammer Shipwrights Guild
Also referred to as the Drydock, or simply the
yards, this area is occupied by construction and repair facilities for
ships of almost any size. The Shipyards do not belong to any particular
merchant or noble house, but are instead owned by the Elysium Township,
which grants the Shipwrights’ Guild a license to carry out their
business here. The real effect of this is a monopoly, since the only
organization that builds or repairs ships is the Guild. The shipyards
include a recruitment area, a Guild Hall, several large cradles for
supporting vessels not designed for dry landings, a large ironworks,
and a couple of vast repair anchors where ships can be worked beneath
the cover of the Spaceport.
The yards are under the authority of lrdana
Shipwright, an ingenious designer and builder who leads the Guild in
Anchor. From a business perspective, ship construction or repair costs
are held at 10% above normal value, but the workmanship is excellent.
With an additional 10% surcharge, the shipwrights can rush a repair or
construction job, cutting one-third off the normal time required for
the job.
Treating the shipwrights rudely or pushing them
around is a very poor idea. They will simply refuse to work on the
offender’s vessels ever again. Presently, there are two Tradesmen
under construction, a Gadfly in for repairs, and three other
tradesmen in for maintenance and repainting.
Elysium prices for drydocking a vessel under the spaceport varies on
size with Colossal being 200gp/month. After 6 months of non-payment,
the ship will be sold or scraped, depending on its condition. There are
facilities for those that can't land which are much more expensive
Also outside the Spaceport walls are scattered buildings of various
services, that really aren't doing good tourist business, rooming houses, and the like, mainly for crewmen who are leaving
for space the next day.
Spaceport Hotel
Owner: Dominick Lagsania
A hotel between the Starport and Elysium proper, where people
draw baths for you, wash your clothes, clean your shoes with stabling
and all the amenitites. Lap of luxury.
Hotel (per day/week/month)
Single 5 sp/30sp/14gp
2-bed 1 gp/6gp/25gp
Suite 3 gp/18gp/80gp
Garden Lights Inn
Owner: Frankfurt family (Jess & Martha); Waitress: Willie Survive, Lily Vley
This inn is in the middle of town near the Marketplace.
Inn stay (per day)
Squalid 7 cp
Poor 1 sp
Modest 5 sp
Charon By-the-River, undertaker
Coffins:
Wood flimsey 2 sp
Wood fine 2 gp
Embombing 150 gp
Embombing crypt 300 gp.
Funeral pyre 50 gp.
Funeral urn 8 sp.
Headstone:
Wood: 2 sp
Stone: 2 gp
Alteri Town Bank
Owners: Elysium Township; Insured by Elvae Security
President: Martin Hammel
Near the Marketplace, it's the local and only bank insured by
the elven government. They exchange monies and rent out deposit boxes.
Boxes:
Size
Cost/month
Minor: 5" X 5"X 10" box 2 gp
Regular: 12" X 12"X 10" box 5 gp
Major: 2' X 2' X 10" box 10 gp
Strong: 5'X5'X
10" box 50 gp
Dr. James Kildare, physician
Consultation: 5 sp
Portside Rooming House
Owner: Hansen Tillerman
A rooming house in Elysium itself by the Marketplace.
Rooming house (per week/month)
Squalid 18cp/72cp
Poor
18sp/72sp
Modest
5gp/20gp
Lucious Livery
Owner: Tom Barrister
Clerk: Sam Neebs, Cindy Neebs
This facility produces leather and wooden goods of all sorts, including backpacks, staves, saddles, armor and scabbards.
Monks of Olympus General Store
Friar Goodstead runs the store
male half-orc
Languages Spoken: Common, Gnoll, Orc.
Lady Luck Cathedral
Bishop McMillan, 87 years old
Father Murphy
Sister Margaret
Sister Abigail
Ladies of the Field General Store
Sister Hobart -- runs the general store
female halfling
Languages Spoken: Common, Halfling.
Stendar Farm General Store
Haus Stendar runs the store - grown, livestock, etc. for potion ingredients
male human
Languages Spoken: Abyssal, Aquan, Auran, Celestial, Common,
Draconic, Dwarven, Elven, Giant, Gnoll, Gnome, Goblin, Halfling, Ignan,
Infernal, Orc, Sylvan, Terran, Undercommon.
Snidley's Place
Snidley Whiplash runs the general store. He's a greasy sort of fellow,
not altogether legit, but neither is he a thief, slaver or smuggler. He sells weapons of all sorts
male human
Languages Spoken: Common.
The Lucky Looter
Dan Hapless owner, Kitty Hargrove, hostess
Local saloon where mundane jobs can be had
Martin's Trades
Owner: Martin Sand, 4th level cleric/mage to Lady Luck. He does not sell clerical wares,
however he will make clerical wares for followers &
charge NPC book price for services.
Guaranteed prices. Half book price. All items in the front of
the store (mundane) are over the 30 day limit and are for sale. It is
rare that magic items are found here, but now and then....
Penelope's Mage Services
Services |
Cost |
Spell, 0-level |
Caster level x5 gp1 |
Spell, 1st-level |
Caster level x10 gp1 |
Spell, 2nd-level |
Caster level x20 gp1 |
Spell, 3rd-level |
Caster level x30 gp1 |
Spell, 4th-level |
Caster level x40 gp1 |
Spell, 5th-level |
Caster level x50 gp1 |
Spell, 6th-level |
Caster level x60 gp1 |
Spell, 7th-level |
Caster level x70 gp1 |
Spell, 8th-level |
Caster level x80 gp1 |
Spell, 9th-level |
Caster level x90 gp1 |
Boondog's Brothel
Owner: Sampson Boondog
Hostess: Maggie Maye
The town's brothel. Pretty much just what it says. They have a saloon
at night (4p-3a) with music & dancing, poker and lots of booze (and
of course the girls). At 4am, the staff changes over to the breakfast
crew with some soft music, hangover fixes (the bar is generally closed)
and wake up calls for the sailors, since they sail at first light.
Good Lord Metal Works
Owners: Family Goodlord, Samuel Goodlord in charge
This is basically a dwarven-owned shop where metal items of all sorts
are crafted for the locals. This is a smithy, but also a full blown
metalworks facility where they pour metal into molds.
Town Slaughterhouse
Owner: Frank Davis
This business is near Elysium but not part of it. They are near the sea
where fishmen buy their chum and other leftover bits for bait. There
isn't any animal they don't clean and put on ice for transport.
Lord's Mill
Owner: Thomas Lord
This is the local mill where many types of grains are ground and sacked.
Local Ranger, Griffith Matthews, tends to roam the planet
Other Places of Note:
There are a multitude of homesteads formed under either a religious or
nature-oriented cult or coven. All tolerant gods are represented in the
Elysium Fields, named after their collective 'Heaven'. Membership
numbers reflect number of ablebodied people (male & female). All
pregnant women & children are usually equal in number (ie 20 members = 40
actual members, 15 of which are either children or 5 pregnant women ).
These are
grouped under alignments for easy access:
C/G
Humans
Zeus: Air; worshiped by all good
alignments (Air, Chaos, Good, Strength, Storm) - 20 members under Thomas Covenant.
Aphrodite: love, beauty and
passion (good, healing, Community, Animals) - 12 members under Safron
Mayhest
Apollo: sun, prophecy, music
& archery (Good, Healing, Knowledge, Magic, Sun ) - 11 members under Dagon Hapfor
Elves
Eilistraee, drowan goddess of
beauty, song, dance, freedom, moonlight, swordwork and huntng (Chaos,
Charm, Drow, Elf, Good, Lust, Moon, Portal) - 4 members under Iridalis Enoi
Corellon Larethian, ruler of all
elves, creator, the protector, preserver of life (Chaos, Elf, Good,
Magic, Pride, Protection, War) - 15 members under Sherifeld Alonsae
Sehanine Moonbow, death, dreams
heavens journeys, full moon, moon elves, stars and transcendence
(Chaos, Elf, Good, Illusion, Knowledge, Trickery) - 5 members under Goldfrin Alestrae
Aerdrie Faenya: bringer of rain
and Storms, air and wind (Air, Animal, Chaos, Elf, Good, Storm) - 11 members under Natilian Forlestra
Angharradh: chief goddess of the
Seldarine, union of three (Chaos, Elf, Good, Knowledge, Plant,
Protection, Renewal) - 20 members under Haliphon Gorestra
Deep Sashelas: lord of the
undersea, the dophin prince, mediation (Chaos, Elf, Good, Knowledge,
Ocean, Protection, Water ) - 5 members under Aerdrie Monstral
Labelas Enoreth: time, history.
(Chaos, Elf, Good, Knowledge, Time) - 13 members under Aladon Redsky
Rillifane Rallathil: protector of
woodlands, harmony of nature (Chaos, Elf, Good, Plant, Protection ) - 5 members under Undalis Lestral
Dwarven:
Haela Brightaxe: goddess of
luck in battle; Lady of the Fray (Chaos, Dwarf, Good, Luck, War ) - 19 members under Gooten Hornswaggle
Halflings and Gnomes:
Gond: craft, smithwork &
invention (Craft, Earth, Fire, Knowledge, Metal, Planning, Pride) - 9 members under Iperal Gistalstomp
N/G
Humans
Odin, wisdom, knowledge &
cunning (Air, Knowledge, Magic, Travel, Trickery, War, Windstorm) - 19 members under Ronstal Grittenball
L/N
Assorted Races
Ptah, craftor and architects
(Creation, Knowledge, Law, Travel ) - 20 members under Nesfratal
Illundat
Tyr, justice and war (Law, Protection, War ) - 2 members under Solstarm Radcliff
L/G
Humans
Athena: widom, music and combat, the
love of style and art of battle (Community, Good, Knowledge, Law, War) - 9 members under Ston Greenhouse
Surya, sun god (good, healing, law, sun) - 9 members under Hippiria Dunes
Vishnu: mercy and light (good,
healing, law, protection) - 18 members under Irilotinan Rashanana
Dwarven
Moradin: dwarven inventions and
dwarven people; Dwarffather, Soul Forger (Craft, Creation, Dwarf,
Earth, Good, Greed, Law, Portal, Pride, Protection, Wrath ) - 3 members under Guffas Longcastle
Berronar Truesilver: matriarch,
Revered Mother (Dwarf, Family, Good, Healing, Law, Protection) - 11 members under Jasmine Stonehammer
Clangeddin Silverbeard: battle
and honor in warfare; Father of Battle, Lord of the Twin Axes (Dwarf,
Good, Law, Strength, War, Wrath) - 12 members under Tonkas Griddlebreak
Halflings
Yondalla: creator of halflings,
curisoity, loyalty and sense of mischief (Community, Creation,
Family, Gluttony, Good, Halfling, Law, Protection) - 4 members under Tirion Proudfoot
Cyrrollalee: friendship, trust
and hospitality (Family, Gluttony, Good, Halfling, Law, Sloth) - 16 members under Miriam Tallfellow
Arvoreen: defense, guardians and
watchers; The Defender, Vigiliant Guardian, Wary Sword (Good, Halfling,
Law, Protection, War) - 13 members under Havast Spreebottom
Celestial Bureaucracy (mainly human)
Chung Kuel: truth and testing
(Good, Family, Nobility, Protection) - 9 members under Chi Lintalas
Kuan Yin: mercy and child
bearing, peace (Community, Family, Good, Healing) - 8 members under Tuo Chi Fu
C/N
Assorted Races
Thor, diety of battle, storms,
thunder and war (Chaos, Good, Protection, Strength, War, Storm) - 8 members under Gutun Havers
N
Assorted Races
Lady Luck, luck, wealth and
prosperity. Patron of gamblers and bringer of good fortune (Neutrality,
Luck, Protection). Her main church and congregation are on Anchor. - 5 members under Forrest Hammond
Enemies
Pirates are
the #1 predator, and they tend to keep away from the general lanes of
traffic, hovering in inhospitable areas where the meek do not go.
However, being pirates and all, they do troll like sharks for the
merchant vessels to pick them clean of their booty, but this does have
its drawbacks with the superior elven presence. Many attacks tend
to take place near merchant places of origin, as the elves are less
likely to be there. Planetary systems have their own food and water
sources, so the pirates will also go to ground and attack the locals,
as opposed to in space where the elves might find them. There is a
slavery market which they also help supply. They are not nice people,
rather cutthroat and merciless. Anything for treasure.
Reavers,
a most notorious intergalactic group of crazy bad guys, supposedly
driven insane by drugs, which come from outside the star cluster.
Reaver ships are frequently hacked versions of ships they've plundered,
accentuated by hard spike pointed forecastle, which they use to pierce
and board other ships. They rarely travel alone.
Drow & Illithed
have been seen as allies as long as anyone can remember and these
enemies come from outside the cluster. Their visit 300 years ago is
still remembered by some, and it was no picnic. They came with an
armada, blew a couple planets away and terrorized the cluster until the
elves organized and brought them to their knees. Though many said they
fled with their tails between their legs, prisoners are said to still
exist in Crematoria.
Hostile Presence:
Secondary to the pirates are the Junkers.
Junkers tend to haunt a solar system. They're readily identifiable as
they use whatever junk they can find to construct a ship, much like the
gnomes do. They're not always enemies but they're not always friends
either. Some of those in the Kelandri Belt don't even have spelljammer
helms, but whip themselves from asteroid to asteroid by grapple claw.
Such practices are dangerous. Getting marooned or jettisoned into space
is a real problem. However Junkers can and usually are bartered with
due to the obscure nature of the junk they acquire.
Brute Squad
(bonded and unbonded), as the name implies, is usually a group of
individuals that does all sorts of nasty (unbonded) and/or necessary
(bonded) things. Basically, mercenaries for hire (or even worse, out
for their own gain). They're rumored to be responsible for many slaves
as well, mainly by brute force. One thing is for sure, when bonded
someone paid a lot of money to have them work for them. They tend to avoid Elysium Fields.
============================
One will note that the entire coastline has no sand, but granite-face
that varies in height from place to place, but where the sea meets the
land and actually overlaps it, the many years have washed away all
debris revealing grey granite. Coral dots the coastline, and apparently
there are no shoals or reefs to worry about in the waters, as the water
plunges deeply. The sea is literally wrapped around the underside of
the present plane of gravity.
The Great Falls and Great Lake:
To the north of the city some 1080 miles is a great waterfalls that
brings waters from the glaciers about 110 miles further north. They are
said to be wonderous to behold and cover a cliffside some 15 miles
long, dropping into the Great Lake which is born of those same falling
waters.
The Great Glacier fields: This
glacial area covers almost 51,450 square miles basically near the
center of the continent in the midst of the only mountains that remain
since the decimation and it is appropriately cold there, reaching
40°F in late summer.
Oasis: While there is a
substantial number of river systems across the planetoid, whatever the
landscape, there are what are called oasis. These are ponds or even
lakes of water surrounded by the lush vegitation relying on it. Some of
them are seasonal, in that only there in the spring; others last all
year round.
The Western Waste: Most have
only seen this area on fly overs, but it is known there are tribes of
humanoids there. Inasmuch as they're almost 2000 miles away, Elysian
Fields doesn't care as long as that's what they're content with. So
far, so good. The territory isn't barren, so much as its rugged,
extremely so. The varying landscape makes traversing difficult on foot
and impossible mounted.
One of the reasons Elysian Fields came together in the first place is
that there is reportedly (and so reported for the last 200 years) a god
wandering the planetoid. Whose god, nobody seems to know, but it is a
persistant rumor. Naturally folks are a bit silly about it. Must be
THEIR god, but no one really knows, even if they say they do.
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