Green Acres

GA

Green Acres is a hodgepodge of families and small companies. It houses the Ice factories/fishing businesses, which mine the fresh water ice, purify and desalinate the sea water. And yes it has fish, algae that is farmed, and some small hatchery businesses that provide fertilizer to the farmers. There is also a forest farm which covers 3/4s of the habitable land. There are oodles of farms, each one occupying a piece of the inner rim where the sunshine makes agriculture possible. There are also secondary businesses that profit off of this cornucopia of food, such as, flour and rice mills, salt packers, breweries and animal feed factories. There's always work to be had in the various providers. There is an estimated 15,000 people living outside the city proper. Villages and whatnot dotting the landscape doing whatever it is they do best


City of Hampton -- Small City 10,000 pop.

    Officers of the City:
Mayor Tom Bombadil
Constable Seberstan & Deputy Montag
   
There are any number up to 50 men this official can call upon for duty at the spur of the moment
Judge Decimer Marcu
Barrister Jonathan Freebolt
Abe Farnum, streetcleaner/ratcatcher


Calgary Wharf
Owner: Hampton City
Dockmasters: Stan Cummings, Fred Willard & Jamie Cunningham
 This the local eastern docking area for sailing vessels. Green Acres has a large volume of salt water on its downside and the wharf gives direct access to fishermen who fish the waters, harvest the algae, run ice from the far side and run desalination rigs.


Salty Dog Rooming House
Owner: Old Man Grissom
This is a rooming house down by Calgary Wharf, mainly for sailors.
Rooming house (per week/month)
     Squalid              18cp/72cp
     Poor                  18sp/72sp
     Modest                5gp/20gp


Hampton Spaceport
Owner: Hampton City
Wharfingers: Richard Lee, Stanley Podowski & Grissom Garner
This is the local northeast docking area for space vessels, complete with wharfing, repair and warehouse facilities for those traveling wildspace. 35 miles along the coast nne from Hampton. Most vessels charge 50 gp for inner system passage. Intersystem passage depends on how far away the other system is. Such passage is expensive costing hundreds.

There are suboffices at the spaceport of several businesses:

Altieri Messenger Services
Owner: Altieri Space Services
Clerks: Alriste Maylarna, Simon Dupont
Messenger:
    envelope, small         2gp
    envelope, medium     4 gp
    envelope, large    6 gp
    box, small    8 gp
    box, medium    10 gp
    box, large    12 gp
Freight:
    medium    14 gp
    large        28 gp
    huge        56 gp
    gargantuan    112 gp

Passage Lines
    There are a varying number of passenger vessels, who only transport people, leaving livestock and drygoods to other merchant houses, which usually include meals as well. They charge 40 gp for passage alone.
   
Spelljammer Passage: Even those spelljamming vessels that don’t specialize in passengers often have a few bunks or some floor space available for those willing to spend some gold at similar prices. Inner system travel doesn’t usually cost more than 50 gp.

Altieri  Space Services
    These include mage services, spelljammer repair under the Shipwrights' Guild and long term docking facilities
    Altieri Mage Services
Services Cost
Spell, 0-level Caster level x5 gp1
Spell, 1st-level Caster level x10 gp1
Spell, 2nd-level Caster level x20 gp1
Spell, 3rd-level Caster level x30 gp1
Spell, 4th-level Caster level x40 gp1
Spell, 5th-level Caster level x50 gp1
Spell, 6th-level Caster level x60 gp1
Spell, 7th-level Caster level x70 gp1
Spell, 8th-level Caster level x80 gp1
Spell, 9th-level Caster level x90 gp1
  1. See spell description for additional costs. If the additional costs put the spell’s total cost above 3,000 gp, that spell is not generally available.
  2. Colored rows: % chance no one available to cast
    Altieri Spelljammer Shipwrights Guild
    Also referred to as the Drydock, or simply the yards, this area is occupied by construction and repair facilities for ships of almost any size. The Shipyards do not belong to any particular merchant or noble house, but are instead owned by the Town of Hampton, which grants the Shipwrights’ Guild a license to carry out their business here. The real effect of this is a monopoly, since the only organization that builds or repairs ships is the Guild. The shipyards include a recruitment area, a Guild Hall, several large cradles for supporting vessels not designed for dry landings, a large ironworks, and a couple of vast repair anchors where ships can be worked beneath the cover of the Spaceport.
    The yards are under the authority of lrdana Shipwright, an ingenious designer and builder who leads the Guild in Anchor. From a business perspective, ship construction or repair costs are held at 10% above normal value, but the workmanship is excellent. With an additional 10% surcharge, the shipwrights can rush a repair or construction job, cutting one-third off the normal time required for the job.
    Treating the shipwrights rudely or pushing them around is a very poor idea. They will simply refuse to work on the offender’s vessels ever again. Presently, there are two Wasps under construction, a Tradesmen in for  repairs, and three other tradesmen in for maintenance and repainting.

Hampton prices for drydocking a vessel under the spaceport varies on size with Colossal being 200gp/month. After 6 months of non-payment, the ship will be sold or scraped, depending on its condition. There are facilities for those that can't land which are much more expensive

Also outside the Spaceport walls are scattered buildings of various services, that really aren't doing good tourist business, 2 or 3 taverns, rooming houses, and the like, mainly for crewmen who are leaving for space the next day.


Grand Hotel
Owner: Cristabella Grand
A hotel between the Starport and Hampton (17 miles out) where people draw baths for you, wash your clothes, clean your shoes with stabling and all the amenitites. Lap of luxury.
Hotel (per day/week/month)
     Single            5 sp/30sp/14gp
     2-bed            1 gp/6gp/25gp
     Suite              3 gp/18gp/80gp


Northern Lights Inn
Owner: Mendon family (Edgar & Emma); Waitress: Sally Struthers, Marsha Vley
This inn is  just 10 miles NE outside of Hampton headed towards the spaceport.
Inn stay (per day)
     Squalid         7 cp
     Poor             1 sp
     Modest         5 sp


Gundrin Merchant House
Owner: Marge Simpson
The largest business, which is a conglomerate merchantile business, that exports much of what the people make here.  Their warehouse area covers a large area towards the outer rim near the spaceport, and it is they that have authority over the space docks for various space vessels. They're the door to the space guilds. Therefore, if you want a job on a space faring vessel, this is where you get noticed. They are legal and above board.


Horace Manny, undertaker
Coffins:
    Wood flimsey    2 sp
    Wood fine            2 gp
    Embombing        150 gp
    Embombing crypt    300 gp.
    Funeral pyre        50 gp.
    Funeral urn            8 sp.
 Headstone:
    Wood: 2 sp
     Stone: 2 gp


Happy Fish
Owner: Peter Gothing
This is a merchant family that does regular runs between Green Acres and Anchor. Their main cargo is fish on ice (ice is always a good payout). Smugglers


Wholesome Hatchery
Owners: Family Tubruck & Family Querry
This the largest fish hatchery on the eastern sea coast. Owned by two families bound by marriage, they are breeders of edible and resource fish (whales for oil).


The Silky Ship
Owner: Trask Goodplow -- Waitresses: Millie Sternam, Brenda Farnum & Sally Struthers
The tavern where most captains go to get hands for sea sailing crew.


Hamtpon Marketplace
Owners: Hampton City
Quartermasters: Richard Pollack, Steve Fury & Gretchen Freebarrow
A centralized area for locals to rent space to sell wares, open from 7a-9p. This area is changing on a day to day basis, though some do rent by the month and remain in the same place. It also has a large fenced area near the warehouses that's subdivided for smaller herds of whatever animal may happen to be sold.


Dr. Hartford Fenton Mudd, Vetrinarian
Consultation: 5sp


Hampton City Bank
Owners: Hampton City; Insured by Elvae Security
President: Martin Hammel
Near the Marketplace, it's the local and only bank insured by the elven government. They exchange monies and rent out deposit boxes.
Boxes:            Size                            Cost/month
    Minor:        5" X 5"X 10" box          2 gp
    Regular:    12" X 12"X 10" box       5 gp
    Major:         2' X 2' X 10" box        10 gp
    Strong:         5'X5'X 10" box           50 gp


Dr. Ben Casey, physician
Consultation: 5 sp


Bayside Rooming House
Owner: Marty Sunsten
A rooming house in Hampton itself by the Marketplace.
Rooming house (per week/month)
     Squalid              18cp/72cp
     Poor                  18sp/72sp
     Modest                5gp/20gp


Fair Street Pharmacy
All those things you expect from a pharmacy in a building, book price


Freeman's Comforts
Owner: Frank Freeman
Barkeep: Melanie Freeman, Sam Freeman, Doug Freeman
Family owned place
Inn stay (per day)
     Squalid         7 cp
     Poor             1 sp
     Modest         5 sp


Lucious Livery
Owner: Tom Barrister
Clerk: Sam Neebs, Cindy Neebs

This facility produces leather and wooden goods of all sorts, including backpacks, staves, saddles, armor and scabbards.


Hampton Stables
Owners: Hampton City
Stablemasters: Betty Huggins, Solien Aratha, & Grob Nortalk
This facility houses riding animals of all sorts. There's a large corral facility for herd animals as well. A small river runs through it. Weekly auctions are held here.
Stabling: (per week/month for a large animal; double cost for huge, triple cost for gargantuan or colossal [a facility outside of the city is available])
    Basic               18 cp/72 cp    food, water, any materials necessary for the rest of the animal
    Grooming        18sp/72sp    basics plus grooming of hooves, claws, coat, teeth, etc.
    Vet & care*      5 gp/20gp    basics plus grooming plus any vet services and aftercare required for the duration of the service
    *supplies, medications or veterinary special services requiring surgery comes separately


Hampton Academy
Principal: Isabel Heathrow (inspiring fear in all children)
Schoolmasters: Icabod Mathers, Joshua Harlan & Talia Nethers
Guess where you went to school? You guessed it. This is a very rudimentary school: reading, writing & arithmetic . Anything over 3rd level is picked up in Anchor or taught specialists in a field.


Icy Maiden
Owner: Abraham Sterns
This a company that specializes in the retrieval of large blocks of ice for industrial purposes. This also includes supplying various aquafers all over the Kelandri system.


Peter's Pawnshop
Owner: Peter Paws, half-giant (he has a daughter Penelope, presently 4th level cleric/mage to Odin. She does not sell clerical wares, however she will charge NPC book price for services.)
Guaranteed prices. Half book price. All items in the front of the store (mundane) are over the 30 day limit and are for sale. It is rare that magic items are found here, but now and then....

    Penelope's Mage Services
Services Cost
Spell, 0-level Caster level x5 gp1
Spell, 1st-level Caster level x10 gp1
Spell, 2nd-level Caster level x20 gp1
Spell, 3rd-level Caster level x30 gp1
Spell, 4th-level Caster level x40 gp1
Spell, 5th-level Caster level x50 gp1
Spell, 6th-level Caster level x60 gp1
Spell, 7th-level Caster level x70 gp1
Spell, 8th-level Caster level x80 gp1
Spell, 9th-level Caster level x90 gp1
  1. See spell description for additional costs. If the additional costs put the spell’s total cost above 3,000 gp, that spell is not generally available.
  2. Colored rows: % chance no one available to cast


Brandy's Bed & Breakfast (brothel)
Owner: Rhett Butler
Hostess: Melanie Hamlin
The town's brothel. Pretty much just what it says. They have a saloon at night (4p-3a) with music & dancing, poker and lots of booze (and of course the girls). At 4am, the staff changes over to the breakfast crew with some soft music, hangover fixes (the bar is generally closed) and wake up calls for the sailors, since they sail at first light.


Behind Brandy's place is the home of Sister Veronica of the church of Lady Luck, one of the only clerics in town with assorted clerical products for sale, book price for followers, twice book price if not a follower.
                    
Services Cost
Spell, 0-level Caster level x5 gp1
Spell, 1st-level Caster level x10 gp1
Spell, 2nd-level Caster level x20 gp1
Spell, 3rd-level Caster level x30 gp1
Spell, 4th-level Caster level x40 gp1
Spell, 5th-level Caster level x50 gp1
Spell, 6th-level Caster level x60 gp1
Spell, 7th-level Caster level x70 gp1
Spell, 8th-level Caster level x80 gp1
Spell, 9th-level Caster level x90 gp1
  1. See spell description for additional costs. If the additional costs put the spell’s total cost above 3,000 gp, that spell is not generally available.
  2. Colored rows: % chance no one available to cast

All this Junk
Owner: Agatha Farmcastle
She owns an asteroid junk yard near Green Acres where the local scavengers trade and do business. The place has her, a couple of old codgers that come to play cards with her, and about a dozen dogs.

    Codger#1: Sam Gothing -
He plays a lot of poker with Agatha Farmcastle at her junk yard, adding his 2 bloodhounds to her brood, but he's also the grandfather (son is running the business) of a not so legal smuggling company called the Happy Fish. Outwardly, they freighter the fish on ice to Anchor for big bucks. Inwardly, they smuggle whatever they come across. Drugs, slaves, illegal magics. If you want it smuggled into Anchor or brought home, this is the way to go and those who want to know, know it.

    Codger#2: Frank Fitz -
He plays a lot of poker with Agatha Farmcastle at her junk yard, adding 3 bloodhounds to her brood, but he's long retired and alone, as most of his family died in a landslide that occurred on his property ten years ago. He's a sad old man, but sharp as a tack.


Hampton Metal Works
Owners: Family Orehammer, Grinstar Orehammer in charge
This is basically a dwarven-owned shop where metal items of all sorts are crafted for the locals. This is not a smithy, but full blown metalworks facility where they pour metal into molds.


Griffin Slaughterhouse
Owner: Tiberis Griffin
This business is near Hampton but not part of it. They are near the sea where fishmen buy their chum and other leftover bits for bait. There isn't any animal they don't clean and put on ice for transport.


Sauger's Mill
Owner: Charmain Sauger
This is the local mill where many types of grains are ground and sacked, as there are 3 grinders along the river to the sea.


Mermaid Haven Inn
Owner: Toni Brigand; Waitress: Merna Loy, Nancy Farntham
This inn is south along the coast mainly for the locals
Inn stay (per day)
     Squalid         7 cp
     Poor             1 sp
     Modest         5 sp


Barstow Inn
Owner: Sampson Morris; Waitress: Katie Farborough, Stacy Landsbury
This inn is west of Hampton heading out towards the farmlands. Basically there for locals.
Inn stay (per day)
     Squalid         7 cp
     Poor             1 sp
     Modest         5 sp


Hampton Catacombs
Caretaker: Sampson


Local Ranger, Sumner Kravitz, tends to roam the plains and is known to work out of the Barstow Inn, halfway between Sausville and O'Connell farms some 75 miles west of Hampton.


            Other Places of Note:

Sauger's River
runs southeast from the northwestern mountains to the southeastern part of the sea. There are farms, businesses and fishermen along this river that basically acts like a roadway for them.

The Barrows
are an expanse of land that lies some 200 miles west from Hampton on the west side of Sauger's River and has been scavenged for a long time. The place appears desolate with sparse hearty grasses dotting the rocky terrain. However, almost any critter you can worry about has taken over the various rooms that still exist. This is a former city. One can tell by the corners of buildings that remain standing and the remnants of crashed jammers. Other than that, it really is overgrown and mostly rubble. However, this is what scavenging is all about. The farther west you go, the rougher the terrain gets to the point that you'd need climbing gear to traverse it. This area blends into The Monuments.

The Monuments
are still the remains of buildings and crashed jammers but they're tall, stone crumbling monoliths that go on for several miles. The area is treacherous, even with climbing gear. Stairways give way, ceilings collapse. The animals, birds and insects have taken the high places, while larger critters take the rocky climbs below. Never know when you might unearth something worthwhile.

The Downside
is mainly full of the sea. The farthest reaches have an ice field which never seems to diminish, as this is where most ice farming occurs.

Darger's Demise
is preferrably referred to as such since Darger died there. Darger was a local hero who adventured with his buddies all over the place, being scavengers by trade. However that was a very long time ago and it memorializes the north for what its worth. The terrain is rough though traversible. Many monsters reside there in their own ecology and only the brave take them or the local natives on. The natives vary in race as well, children of the ancestors that survived the desolation of 300 years ago. Purportedly there are no towns or villages, at least none have been seen, but because of the locals, most Hampton folk leave it well enough alone.

The Only Forest
lies north and west of Hampton and is the only expansive forest in the area. Tree farming is prevalent along its borders with the grazing of animal herds in the outlying plains. These resources are treasured. No fires are allowed near it, except during winter for warmth.

Great Crack
is exactly that, just west of the Monument. It doglegs from the  volcano southwest then south to the sea. The Crack has been 'looked over' but not explored, as it appears to have varying depths up to and over 100 feet deep.

The great Sea Marsh lies along the southern shore of the coast. There are people who fish it, bring crocodile and alligator hides, grow various medicinal herbs and ingredients but there are no settlements proper, just individuals sprinkled about.




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